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Centileo on RTX 5090, Is Centileo supported on RTX 5090?
 
Administrator  Posts: 953
Jun 17, 2025 15:50
Thank you Jiv!
I know about the normal map issue. There were some changes in internal pipeline to prefer the greyscale bump maps rather than blue normal maps. If I don't find a way to fix it correctly then will probably make a separate material port for normal map connections. We will see how it goes.
CentiLeo Chat: https://t.me/centileochat
Centileo on RTX 5090, Is Centileo supported on RTX 5090?
 
Administrator  Posts: 953
Jun 17, 2025 06:31
Hi Jiv, thank you very much for your for files, they help a lot.

CentiLeo 0.701 bugfix release for Cinema 4D
https://centileo.com/download/
- Bugfix Shadow catcher
- Bugfix scene build time for some cases
- Bugfix bitmap gamma
- Bugfix reflection channel old settings
- Bugfix wrong rendering when using portal light shape
CentiLeo Chat: https://t.me/centileochat
Centileo on RTX 5090, Is Centileo supported on RTX 5090?
 
Administrator  Posts: 953
Jun 12, 2025 02:55
Quote
jiv21 wrote:
Scene sent.
Thank you very much!
CentiLeo Chat: https://t.me/centileochat
Centileo on RTX 5090, Is Centileo supported on RTX 5090?
 
Administrator  Posts: 953
Jun 11, 2025 23:56
Quote
jiv21 wrote:
mail sent.
I have replied on email. Thanks for bugrep! I probably need to work with a scene to be able to fix the issue as fast as possible.
CentiLeo Chat: https://t.me/centileochat
Centileo on RTX 5090, Is Centileo supported on RTX 5090?
 
Administrator  Posts: 953
Jun 10, 2025 07:39
Quote
jiv21 wrote:
Thanks for your quick response.
Fixed! Please test how it works
CentiLeo Chat: https://t.me/centileochat
Centileo on RTX 5090, Is Centileo supported on RTX 5090?
 
Administrator  Posts: 953
May 16, 2025 09:48
Quote
jiv21 wrote:
Hi Kirgman.
I just upgraded to rtx 5090 and centileo does not render in IPR (Render directly I have not tried)
Is Centileo currently compatible with RTX 5090?
Hi Jiv, I am working on this issue, need to update the CUDA library connected with CentiLeo project
CentiLeo Chat: https://t.me/centileochat
New here, first impressions
 
Administrator  Posts: 953
Apr 30, 2025 07:25
Hi christian and welcome here! 8)
Thanks a lot for your wishlist! Fairly we want to add all these features. Thanks for reminding me about run-time Boolean-CSG, I have completely forgotten about this thing. This possible to add this too.
However, some complex things like volumetric/VDB and runtime programmable shaders will be added during commercial stage :D
CentiLeo Chat: https://t.me/centileochat
Gaussian Splatting on Centileo?, Gaussian Splatting on Centileo?
 
Administrator  Posts: 953
Apr 10, 2025 09:17
Thank you very much! Working hard to make it far more powerful!
CentiLeo Chat: https://t.me/centileochat
Gaussian Splatting on Centileo?, Gaussian Splatting on Centileo?
 
Administrator  Posts: 953
Apr 3, 2025 10:39
Hi Jiv24, I know about this technique, it's new, but can be very useful. We want to integrate it!
CentiLeo Chat: https://t.me/centileochat
Beginner question about development, Differences Picture Manager and CentiLeo IPR
 
Administrator  Posts: 953
Mar 3, 2025 03:34
Quote
LU wrote:
Can we push Maxon to make Picture View do things as smart as CentiLeo ^^
Maxon has very smart developers and they develop the PV system considering their goals. CentiLeo optimize the processing quite well. I think we will go further in the future with a Standalone application.
CentiLeo Chat: https://t.me/centileochat
Beginner question about development, Differences Picture Manager and CentiLeo IPR
 
Administrator  Posts: 953
Jan 31, 2025 07:10
Quote
3Deoskill wrote:
Why does the image manager need such a long preparation time for huge scenes, whereas the CentiLeo IPR needs zero preparation time. Why can't this technique also be used for rendering in the Picture Manager? I don't really understand.
Or why can't you perhaps offer a similar mode similar to that in the CentiLeo IPR. Sorry if this is a stupid question
The Picture Viewer render is the render and scene preparation made by Cinema 4D. It's needed to copy and evaluate the entire scene as it is including all objects, expressions, tags and etc. While in CentiLeo IPR we also do this, but very often it's done over time while we manage the scene. Also for IPR we usually change camera, materials and light sources and see immediate result. But for PV we need to re-evaluate everything from scratch for each frame.

You may read the article about Final render mode in CentiLeo IPR for interest:
https://centileo.com/docs/index.php?COURSE_ID=3&LESSON_ID=70&LESSON_PATH=17.70
https://centileo.com/docs/index.php?COURSE_ID=3&LESSON_ID=39&LESSON_PATH=17.39#fingeo
CentiLeo Chat: https://t.me/centileochat
PBR Material, made PBR Material easy
 
Administrator  Posts: 953
Jan 22, 2025 14:52
Hi Albagli, welcome here! I am trying to develop a converter from Redshift node materials. This may help.
Also we will make the tools like you mention to simplify transition to CentiLeo.
CentiLeo Chat: https://t.me/centileochat
Serious rendering issue with animation and my LipSyncronization Plugin LipTalk, In comparison with Standard/Physical/Redshift/Viewport renderer CentiLeo produces choopy results
 
Administrator  Posts: 953
Jan 14, 2025 06:54
Baking should help during animation. There is also a general baking in Cinema. This is quite important for many dynamic situations.

For motion blur we don't collect the positions from the frame to use them in the next frame. But instead in the currently computed frame we make the step to the previous frame evaluating the scene with tags and expressions and collect the positions from that. Maybe I will reconsider this order
CentiLeo Chat: https://t.me/centileochat
Serious rendering issue with animation and my LipSyncronization Plugin LipTalk, In comparison with Standard/Physical/Redshift/Viewport renderer CentiLeo produces choopy results
 
Administrator  Posts: 953
Jan 13, 2025 19:41
Also if you send a scene file + your plugin to me this may help to investigate the issue, that would be cool
CentiLeo Chat: https://t.me/centileochat
Serious rendering issue with animation and my LipSyncronization Plugin LipTalk, In comparison with Standard/Physical/Redshift/Viewport renderer CentiLeo produces choopy results
 
Administrator  Posts: 953
Jan 13, 2025 19:38
It looks that I don't get what's wrong and choppy based on this video :D But it's night now
Could you please enable the deformation motion blur for camera and for object (in CentiLeo Object Tag)?
See here how to setup https://centileo.com/docs/index.php?COURSE_ID=3&LESSON_ID=97&LESSON_PATH=17.97
CentiLeo Chat: https://t.me/centileochat
Any Plan for AMD's HIP
 
Administrator  Posts: 953
Jan 12, 2025 08:12
Hi LU, yes there is a chance to do this
CentiLeo Chat: https://t.me/centileochat
A few newbie questions
 
Administrator  Posts: 953
Dec 10, 2024 17:52
Quote
3Deoskill wrote:
I mean Cinema 4D users have now Redshift included and they think twice before they invest in another RenderEngine.
Yes, and for that reason CentiLeo is faster than Redshift, and we have geometry streaming technology for huge scenes that is a lot faster than they. More and more features are added, and also there will be VDB. There are not to many things to accomplish. So, there will good advantages to compete.
CentiLeo Chat: https://t.me/centileochat
Gaussian Splatting on Centileo?, Gaussian Splatting on Centileo?
 
Administrator  Posts: 953
Dec 10, 2024 08:54
Hi Jiv! I know this technique. Will need to understand how usefull is it for real projects and then will do it in the future versions.
CentiLeo Chat: https://t.me/centileochat
A few newbie questions
 
Administrator  Posts: 953
Dec 9, 2024 22:42
Quote
3Deoskill wrote:
you mentioned a commercial version after implementation of VDB rendering. How much will this commercial version of CentiLeo cost. Hopefully it will not be a subscription thing
I was always talking that VDB support will be done AFTER commercial version launch. So commercial version will start, then VDB implementation and next, next next. All of that should happen soon.
For example the Standalone version is also in development at the moment and it will be very usefull where you can export the scene from C4D and continue some lighting & shading work in a standalone CentiLeo app.

The price will be competitive vs the market. Why you don't like the subscription model? Maybe need handling both permanent and subsciption?
CentiLeo Chat: https://t.me/centileochat
CentiLeo often causes Cinema 4D to freeze
 
Administrator  Posts: 953
Dec 9, 2024 22:37
Hi 3Deoskill and welcome here! Please, can you drop a video screencast that shows evidently how it freezes the Cinema 4D? The minimal scene project file may help too. Also it would be interesting to know your PC specs.

Does it freeze forever or stops being frozen after some time?
As for IPR and PV they don't work simultaneously. The PV has more priority, so we pause the IPR, then PV makes it job and after that the IPR launch from scratch reloading the scene.

Threading... CentiLeo and it's plugin is very multi-threaded. But it was bugfixed a lot, and I don't know for myself any significant operational issues. I also have R23 version still available and can launch projects from there.
CentiLeo Chat: https://t.me/centileochat
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