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blur1977 wrote:
CentiLeo give a good speed and quality of this image,great! |

I am pushing hard to make another bugfixing release in just a few days.
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![]() I am pushing hard to make another bugfixing release in just a few days.
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Hi Jiv! Thanks a lot for bugrep! I think I have fixed it. Need to test more and then will upload it
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Hi Blur, welcome here! There was a real bug today morning. I hope it's fixed during day works. Please redownload
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Thank you Jiv!
I know about the normal map issue. There were some changes in internal pipeline to prefer the greyscale bump maps rather than blue normal maps. If I don't find a way to fix it correctly then will probably make a separate material port for normal map connections. We will see how it goes.
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Hi Jiv, thank you very much for your for files, they help a lot.
CentiLeo 0.701 bugfix release for Cinema 4D - Bugfix Shadow catcher - Bugfix scene build time for some cases - Bugfix bitmap gamma - Bugfix reflection channel old settings - Bugfix wrong rendering when using portal light shape
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Hi christian and welcome here!
![]() Thanks a lot for your wishlist! Fairly we want to add all these features. Thanks for reminding me about run-time Boolean-CSG, I have completely forgotten about this thing. This possible to add this too. However, some complex things like volumetric/VDB and runtime programmable shaders will be added during commercial stage ![]()
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Thank you very much! Working hard to make it far more powerful!
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Hi Jiv24, I know about this technique, it's new, but can be very useful. We want to integrate it!
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You may read the article about Final render mode in CentiLeo IPR for interest:
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Hi Albagli, welcome here! I am trying to develop a converter from Redshift node materials. This may help.
Also we will make the tools like you mention to simplify transition to CentiLeo.
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Baking should help during animation. There is also a general baking in Cinema. This is quite important for many dynamic situations.
For motion blur we don't collect the positions from the frame to use them in the next frame. But instead in the currently computed frame we make the step to the previous frame evaluating the scene with tags and expressions and collect the positions from that. Maybe I will reconsider this order
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Also if you send a scene file + your plugin to me this may help to investigate the issue, that would be cool
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It looks that I don't get what's wrong and choppy based on this video
![]() Could you please enable the deformation motion blur for camera and for object (in CentiLeo Object Tag)? See here how to setup
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Hi LU, yes there is a chance to do this
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