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Bugs in bloom effect in spherical rendering., Bugs in bloom effect in spherical rendering.
 
Administrator  Posts: 965
Aug 29, 2025 05:02
Oh, I see, it's a very good catch! So when we stitch left and right side together in 360 viewer then we can observe this thing. It happens because the left and right side don't collaborate when we compute the bloom. Need to look there in more detail.
Thanks a lot for this bugrep!
CentiLeo Chat: https://t.me/centileochat
Bugs in bloom effect in spherical rendering., Bugs in bloom effect in spherical rendering.
 
Administrator  Posts: 965
Aug 28, 2025 15:44
Hi Jiv,
Thanks for sharing a very nice image, I really like it! I think it took a lot of effort to work with it.
Do you mean the bloom artifact such as this? So here we have the light bulb and bloom effect to the top right side, but not on the others. Is this a thing you are concerned?
CentiLeo Chat: https://t.me/centileochat
Animated image sequence or video file mapped to material? Is this possible or coming later?
 
Administrator  Posts: 965
Aug 27, 2025 17:22
Quote
walterlee wrote:
hi,image sequence as texture is not supported yet,right?
Hi, yes it's supported. In Bitmap node just choose Video Enabled flag and then set the properties such as frame duration.
CentiLeo Chat: https://t.me/centileochat
IPR crash when activating "Importance Sampling" on emissive material. And it crashes Cinema 4D., IPR crash when activating "Importance Sampling" on emissive material. And it crashes Cinema 4D.
 
Administrator  Posts: 965
Aug 17, 2025 16:04
Quote
jiv21 wrote:
I forgot to mention in the email that "motorblike" mode doesn't crash when you have real lighting in addition to the emissive materials.

The crash in the IPR and rendering primarily occurred in "Bulldozer" mode.
Thank you very much for note. I guess I know why it happened :)
CentiLeo Chat: https://t.me/centileochat
IPR crash when activating "Importance Sampling" on emissive material. And it crashes Cinema 4D., IPR crash when activating "Importance Sampling" on emissive material. And it crashes Cinema 4D.
 
Administrator  Posts: 965
Aug 11, 2025 20:36
Hi Jiv, yes I see the issue. Thank you for bug report!
Sometimes it may be needed to reload the IPR scene with manual reload button when you toggle this Importance Sampling checkbox. At least it was needed in the past, but today probably not, however experiment may tell exactly :)
Btw is it Bulldozer kernel?
I notice this non finishing render with 95/96 status.
Please may you send me this scene too for another bugifx? At this moment I am actively bugfixing, and probably working on the same problem right now.
CentiLeo Chat: https://t.me/centileochat
Unwanted effect with de indirect light.
 
Administrator  Posts: 965
Aug 3, 2025 18:04
I apologize for this bug. The bugfix is uploaded :)
CentiLeo Chat: https://t.me/centileochat
regular materials
 
Administrator  Posts: 965
Aug 3, 2025 16:47
Hi Index and welcome here!
Thank you for opinion, however I don't agree with the fact that old material structure is needed.
Maxon developers make a lot effort and innovation to the new node materials.
The node material structure was released 6 years ago. And we support it for that long time. They are better in any way. Maybe except of scripting as you say.
As for material converter then I am writing it in C++ right now for some other 3rd party engines. It goes well
CentiLeo Chat: https://t.me/centileochat
Unwanted effect with de indirect light.
 
Administrator  Posts: 965
Aug 2, 2025 23:39
There is another bugfix for new issue with jumping camera in IPR of Cinema 4D: please, re-download 0.705 https://centileo.com/download/ :D
CentiLeo Chat: https://t.me/centileochat
Unwanted effect with de indirect light.
 
Administrator  Posts: 965
Aug 2, 2025 06:34
Bugfixed and the update is released!
CentiLeo Chat: https://t.me/centileochat
New rendering with 0.703B and Tyflow!, a wall paper design
 
Administrator  Posts: 965
Jul 25, 2025 19:39
Quote
blur1977 wrote:
CentiLeo give a good speed and quality of this image,great!
Hi blur1977, it's a pleasure to listen to this! Congrats that it works well! Will there be any animation with this flower? 8)

I am pushing hard to make another bugfixing release in just a few days.
CentiLeo Chat: https://t.me/centileochat
Unwanted effect with de indirect light.
 
Administrator  Posts: 965
Jul 16, 2025 10:36
Hi Jiv! Thanks a lot for bugrep! I think I have fixed it. Need to test more and then will upload it
CentiLeo Chat: https://t.me/centileochat
Aniso issue.
 
Administrator  Posts: 965
Jul 10, 2025 07:33
Quote
blur1977 wrote:
maybe its my fault,I only put a HDRI map on background,so the anisotropic effect of the lighting cannot be clearly seen. By the way, can the reflection achieve an anisotropic effect under HDRI lighting?
Hi Blur! To see aniso effect you need to have a highlight. At first, please, make your roughness value higher, for example 0.5. Then set anisotropy to 1. And then you may rotate it and see how it works for you
CentiLeo Chat: https://t.me/centileochat
Max crashed bug?
 
Administrator  Posts: 965
Jul 9, 2025 10:15
Quote
blur1977 wrote:
opening Centileo IPR and start Max production renderer at same time,Max will be crashed!I m useing CentiLeo0.702 3dsmax 2023

Hi Blur, welcome here! There was a real bug today morning. I hope it's fixed during day works. Please redownload https://centileo.com/download/ and check again
CentiLeo Chat: https://t.me/centileochat
Centileo on RTX 5090, Is Centileo supported on RTX 5090?
 
Administrator  Posts: 965
Jun 17, 2025 15:50
Thank you Jiv!
I know about the normal map issue. There were some changes in internal pipeline to prefer the greyscale bump maps rather than blue normal maps. If I don't find a way to fix it correctly then will probably make a separate material port for normal map connections. We will see how it goes.
CentiLeo Chat: https://t.me/centileochat
Centileo on RTX 5090, Is Centileo supported on RTX 5090?
 
Administrator  Posts: 965
Jun 17, 2025 06:31
Hi Jiv, thank you very much for your for files, they help a lot.

CentiLeo 0.701 bugfix release for Cinema 4D
https://centileo.com/download/
- Bugfix Shadow catcher
- Bugfix scene build time for some cases
- Bugfix bitmap gamma
- Bugfix reflection channel old settings
- Bugfix wrong rendering when using portal light shape
CentiLeo Chat: https://t.me/centileochat
Centileo on RTX 5090, Is Centileo supported on RTX 5090?
 
Administrator  Posts: 965
Jun 12, 2025 02:55
Quote
jiv21 wrote:
Scene sent.
Thank you very much!
CentiLeo Chat: https://t.me/centileochat
Centileo on RTX 5090, Is Centileo supported on RTX 5090?
 
Administrator  Posts: 965
Jun 11, 2025 23:56
Quote
jiv21 wrote:
mail sent.
I have replied on email. Thanks for bugrep! I probably need to work with a scene to be able to fix the issue as fast as possible.
CentiLeo Chat: https://t.me/centileochat
Centileo on RTX 5090, Is Centileo supported on RTX 5090?
 
Administrator  Posts: 965
Jun 10, 2025 07:39
Quote
jiv21 wrote:
Thanks for your quick response.
Fixed! Please test how it works
CentiLeo Chat: https://t.me/centileochat
Centileo on RTX 5090, Is Centileo supported on RTX 5090?
 
Administrator  Posts: 965
May 16, 2025 09:48
Quote
jiv21 wrote:
Hi Kirgman.
I just upgraded to rtx 5090 and centileo does not render in IPR (Render directly I have not tried)
Is Centileo currently compatible with RTX 5090?
Hi Jiv, I am working on this issue, need to update the CUDA library connected with CentiLeo project
CentiLeo Chat: https://t.me/centileochat
New here, first impressions
 
Administrator  Posts: 965
Apr 30, 2025 07:25
Hi christian and welcome here! 8)
Thanks a lot for your wishlist! Fairly we want to add all these features. Thanks for reminding me about run-time Boolean-CSG, I have completely forgotten about this thing. This possible to add this too.
However, some complex things like volumetric/VDB and runtime programmable shaders will be added during commercial stage :D
CentiLeo Chat: https://t.me/centileochat
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